Search found 2901 matches

Re: The aesthetics of science fiction spaceship design (master thesis)

Just discovered this thorough analysis of fictional spaceship design: https://uwspace.uwaterloo.ca/handle/10012/4935 Maybe interesting for Josh or Lindsey? Wow, very interesting. I just scanned the PDF and it seems to cover everything about spaceships and stations. I do think this will be very help...

Re: CyberPunk 2077

Definitely looks like a good game, i'd expect nothing less of CDPR. However i'm actually less excited for it than I was, at least based on that gameplay. From what they showed, I don't think it will be my kind of game. I agree, It's a bit too gritty for my liking. If it was less of a high stress sh...

Re: Engine Damage

I also don't like the destroyed engines with no *default* way to repair them on board. There should be damage control on all ships, you shouldn't be forced to remember to bring items that should be on board permanently. So what are the items that should come default and permanently on all ships in ...

Re: Engine Damage

In X-wing Alliance when a ship is heavily damaged there is a chance for a system to fail, These failures are temporary and have timers on them before they are fully restored. So, for example a ship could lose directional control after sustaining heavy damage and the pilot would have to wait 15-30 se...

Re: Engine Damage

The most important thing is determining how the game mechanics should function in order to maximize fun. I just gave some examples of what can happen when a ship is critically damaged in X-Wing Alliance, which is the closest thing I know of which pairs a fun mixture of arcade and simulation game mec...

Re: Engine Damage

I have an idea for engine damage if the engine of a ship is destroyed or damaged irreparably because of the environment or due to an attack, it should work at 1/4 capacity (400 m/s top speed for a certain fighter engine down to 100 m/s) and will have smoke and fire pouring out (too much realism is ...

Go to advanced search

cron