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Re: Dev Log Reply: Relative Value of Goals

Now consider the corresponding question in LT. How many credits would an NPC need to earn to make him as "fulfilled" as, for example, if he discovered a jump hole? What about if he invented a new technology, would that be equivalent in terms of fulfillment to...say...two jump hole discoveries? The ...

Re: Ship upkeep costs

There's a DOS game called Alien Legacy which may help with some of the management problems that might occur with my idea of ships having different fuel usage. Quite simply, the player could have the ability to set up pipelines between owned stations and planets for some AI vessels to follow and trad...

Re: LT update anticipation thread

Very nice video, I loved the background nebula! For the overlay on ships I think it would be neat if you could target a specific section of a ship using the overlay. The user could target shield generators, engines, and weapon systems. The same interface could also be used for electronic warfare suc...

Re: Ship upkeep costs

What if fuel was based on the efficiency of the ships engine instead of a constant. For instance a scout could have near infinite fuel while a battle ship would rely more heavily on fuel because of its mass and military function. This way new players could explore the universe without any real issue...

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