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Re: Engine Damage

In X-wing Alliance when a ship is heavily damaged there is a chance for a system to fail, These failures are temporary and have timers on them before they are fully restored. So, for example a ship could lose directional control after sustaining heavy damage and the pilot would have to wait 15-30 se...

Re: Engine Damage

The most important thing is determining how the game mechanics should function in order to maximize fun. I just gave some examples of what can happen when a ship is critically damaged in X-Wing Alliance, which is the closest thing I know of which pairs a fun mixture of arcade and simulation game mec...

Re: Engine Damage

I have an idea for engine damage if the engine of a ship is destroyed or damaged irreparably because of the environment or due to an attack, it should work at 1/4 capacity (400 m/s top speed for a certain fighter engine down to 100 m/s) and will have smoke and fire pouring out (too much realism is ...

Re: Josh's Next Project

I think Josh should work with a company developing cutting edge tools for improving the user experience on the PC. From overhauling Windows 10 GUI to making notepad look like a 2400 era command interface. Let flow the nodal interface as you browse your computer for items of particular file names. Ed...

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