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Re: Why do we play?

I consider escapism a very problematic idea. I understand the need to "scape" from our every day life problems as a way to keep sanity. However, being blind to the big questions of life, including avoiding being aware about social problems, or ignoring what is going on with the world, as well as rem...

Re: No Man's Sky

I never quite understood the fascination of watching someone else play/eat on a lifestream. Most games are cheap enough for anyone interested, and playing something yourself is a vastly superior experience to just watching.* * = Trust me, I had ONE helluva time NOT cracking an obvious voyerism joke...

Re: Refund request

Exactly. To me there is nothing like Limit Theory. The game was never supposed to be a best-seller anyway, more like a niche game, even if becoming a best-seller is still a strong possibility. No Man's Sky may be awesome, but it seems to offer a completely different experience. What I'm looking from...

Re: Kerbal Space Program

Personally I recommend the USI life support over TAC. The USI mods are incredible together. I doubt I will be ever in the situation of actually using the kolonization mods. Anyway, I think the survivor stuff is handled mostly by Kerbalism, not TAC, which uses the USI parts in its own way. Not sure ...

Re: Kerbal Space Program

Funds only mode is also what I want to play. There are mods that make it near possible from memory. Unlocking the next science tier when you have bought all the bits of the tier before. I couldn't find anything. However, what I would like is to eliminate the tech tree entirely, basically. Now I'm d...

Re: Kerbal Space Program

A thing I may like for this game is some extra game mode between Career and Sandbox, in the same way we have Science but with a different focus, like the best of both worlds. One in which all or at least most parts are available from the beginning but collecting science have an important purpose. Th...

Re: late game and overpowered/large empires/ factions

I strongly disagree with this. Relying on management difficulty means that if you don't like management you cannot possibly play that way. What the hell would I be paying all these NPCs for if not to micro manage for me? I imagine that's the point. You can't micromanage an extremely big corporation...

Re: Before spaceships we need... rockets!

Yeah. Or directly writing whatever value you want, including brightness threshold and all kinds of extra configurations, choosing between multiple dirt masks, dirk mask intensity and others. For example, there are seventeen options for "film color" in the post-process settings, so you can change sce...

Re: Before spaceships we need... rockets!

There is a difference however between giving the player the ability to turn things on and off (which should be always available I think considering how many people get annoyed by certain things, like lens flares or fringe) and unleashing the full power of configuring the game look however you want. ...

Re: Star Citizen

it wasnt an aurora but an avgenger ;) and i think that it was some ship spawning bug where another player called for his hornet and it decided to spawn inside my avenger and that caused the explosion Oops. Obviously I failed my roll on Star Citizen knowledge. :oops: Oh yes, this has been possible f...

Re: Star Citizen

i had (almost) no problem when i played with a friend of mine recently http://imgur.com/gallery/XLQF220 I'm not sure if the Aurora became a Hornet during the explosion in some kind of unexplained quantic phenomenon (Ripley's Believe It or Not!), or if the Aurora was hit by a Hornet when you were tr...

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