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Re: New Forum Style v4

I much prefer darker backgrounds (with light text) for web sites. Bright pages make my eyes bleed. (And I will never understand why artists or anyone else puts pictures on a pure white background; it washes out details.) That said, I agree, the Limit Avocado background is so dark that I feel like I'...

Re: Planetary Movement

Katorone, you know this is a game still in development, right? ;) It's important to have plans. But it's also important to be able to adapt to new opportunities. I'd hope that Josh & Andy et al. are always open to ways to make LT more fun for more people as long as the possible benefits appear to ou...

Re: Planetary Movement

So far every Official Comment about planetary motion has been "nope, not gonna do it." However... ;) that was before the discussion on level-of-detail driven simulation. I'm wondering now whether it might be possible to consider giving system elements positional data, then moving them into new orbit...

Re: Factions + Civilizations Suggestions

•Civilisations, which are governmental entities but also lend NPCs characterstics •Insitutions that enforce order and are controlled by civilisations; namely the navy and the police •Corporations that are privately held entities and can be used for research, production or military action. Hmm. Say ...

Re: Event Achitecture

Higher-level than code-object message passing is precisely what I meant. My fault for muddying the waters by an excessively general use of the word "objects." I'm really referring to game systems regardless of internal representation, but "systems" felt like too loose a term. At any rate, yes, FSMs ...

Event Achitecture

Josh commented briefly in one of this week's devlogs that he was thinking of the event architecture for Limit Theory. From a game design perspective generally, and regarding Limit Theory specifically, this is very exciting news. It's fun to knock around ideas for how to implement specific features, ...

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