Search found 5103 matches

Re: Distribution of minerals across the universe

I like all this so far. It raises some interesting design questions: Will each player's created universe be so huge, filled with so many mineral-laden asteroids, that no player -- even one controlling an army of NPCs -- will ever run out of good resources to mine? If that can happen, will new astero...

Re: Items require technologies instead of blueprints (DL Jun

I'm also strongly in favor of this switch to technologies over one-to-one item blueprints. Individual blueprints are how most MMORPGs do crafting. An entire vehicle? One blueprint/"recipe." Ore locator? One blueprint. Chest armor? One blueprint. Laser rifle? One blueprint. Pointed stick? One bluepri...

Re: Star Map?

And now that I have a couple more minutes, let me also try to be constructive. The "2D/3D universe" question is actually two questions: 1. Does the universe have a flat 2D structure, or a volumetric 3D structure? 2. If the universe is 3D, how can that information be presented to players in a way tha...

Re: Star Map?

I wasn't planning on saying more on this subject, but hey, if Gazz feels it's OK.... ;) My objection to flattening universe space is summed up in these points: 1. The "what gameplay does making the universe three-dimensional add?" question is a fair one, but it's incomplete in a couple of ways. The ...

Re: What will you try and achieve when the full game comes o

As usual, I'll probably wind up doing my jack-of-all-trades thing. To the extent that each of the following things is detailed enough in LT to be an interesting system to understand, I expect to balance my time between: Combat Exploration Trade Research Diplomacy I may not ever be the "best" at or h...

Re: Universe Organization

Along these lines, an odd thought occurs to me. The "space elevator" idea gets a little traction now and then, but talking about shells and rings makes me wonder: is it feasible to connect the terminal bits at the end of each tether? One design puts the counterweights at about 90,000 miles out. (The...

Re: Universe Organization

Can I endorse Kektain's ideas? I'd like to do that. :) I also like the idea of wandering planets (although one of those words is redundant etymologically); it would directly support physical-exploration gameplay. Sadly, it looks like the LT universe, as a collection of self-contained planetary syste...

Re: Star Map?

Fair enough. :) The "science fictional gameworld" part of my offer was the important bit. If we're just talking abstract game thing, then mechanics pretty much rule, and you might as well just make everything as simple as possible while supporting the core gameplay. But "science fictional gameplay" ...

Re: Color of nebulae

I haven't had a chance to watch the video yet, but the color arrangement you describe is sometimes called the " Hubble palette ." This is the frequency-based color assignment used for many images from the Hubble Space Telescope. Originally it was to support visualization for astrophysics, but the pa...

Re: Star Map?

My feeling is that the difficulty level is being overestimated here. But maybe I'm wrong. So let's talk specifics. I see three basic control functions a 3D map needs to have: 1. Grab and rotate around current center point. 2. Zoom in, zoom out. 3. Select system/object and perform action on it ("disp...

Go to advanced search

cron