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Re: Studio 38

Well, I can give you my opinion, based on my personal beliefs and on what I read about what happened (and I did try to read what I could). 1. Kingdoms of Amalur: Reckoning was not a bad game. The mechanics were generally fun, and some of the story was genuinely affecting. I may replay it someday. On...

Re: Books!

To Pohl, Vance, and Anderson, I would add that you can't go wrong with anything by Harry Harrison. His SF isn't so much about the S -- it's just the setting for some great writing -- so it doesn't age too badly. His "Bill, the Galactic Hero" and "Stainless Steel Rat" series are pretty much required ...

Re: Spacebase DF9

It's more like, "This game is too much in its early state to make a determination as to whether or not this is the way I should be feeling while I'm playing this." Ah. THAT lack of sandwich. Copy that. Interestingly, that seems related to the reaction expressed today about Spacebase DF-9 by Alec Me...

Re: Spacebase DF9

There is a thing I do not understand. ... Then I accidentally pressed alt-F4 in a fit of repurposed rage and frustration and went downstairs to make a very angry sandwich. A very angry sandwich indeed. ... Would play again! :D I do not understand this. I'm not solely referring to you, ShadowTiger; y...

Re: How to limit player power in a sandbox universe

I think you need to read the first sentance of the kickstarter: "An RPG , RTS , and sandbox space exploration game all-in-one" Further down you will find: "A wealthy player can play the game much like an RTS, achieving victory from afar." It's no hidden agenda, it's a core part of Josh's public ori...

Re: What happens if you game spawns Sentient A.I?

Very nicely said, Comnander McLane. I mentioned The Cyberiad because it was topical (and quick to read, Victor ;) ), but yes, all of Lem's work is remarkably good: intelligent, interesting, sharp, satirical, and, despite the alienness, so human. Some of his work can be tough sledding. I found Solari...

Re: Resource quality affects produced item quality.

There were actually two parts to SWG's crafting system that made it absobloodylutely brilliant. One was, as you say, the fact that source materials could have different sets of characteristics, each characteristic had a quality value, and the value and kinds of characteristics in the source material...

Re: What happens if you game spawns Sentient A.I?

And the tech question is: will that sentient, self-aware AI write and play a space sim in its spare time? :ugeek: Anyone who thinks this is a pretty neat idea, who has not yet read Stanisław Lem's The Cyberiad , should drop what they're doing and go find a copy most instantly. I'll be here when you...

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