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Re: Generation Ship

So here's the design doc so far. Still a WIP. GENERATION SHIP Idea: Manage the systems and crew of a starship as it carries multiple generations of humans to a new world. Gameplay : Roguelike ship management sim Player plays as AI "captain" (Optional pre-launch ship design mode) Select target planet...

Generation Ship

Several years ago I sketched out a few concepts for a "generation ship" game: you manage ~50 generations of crew on board a starship traveling to a new world. You control genetics and breeding, fix broken ship systems, and generally try to keep the ship and crew functional long enough to land safely...

Re: Kickstarter, and the "Promise" to deliver

If, in the end, you're only backing to give the person a chance to fulfill their dream project... then I would say your success rate is determined only by what percentage of the projects actually get their funding. It's all how you look at it. Sure. Other than Braben & Co. for Elite: Dangerous (for...

Re: Skyrim

My Vilja mod for Skyrim glitches, so I've never been able to finish it. But I was able to play the first part of it... and there's a connection to Pratchett there as well. The first couple of characters you meet in Vilja's Skyrim mod are a big, tall barbarian type, and a small, sneaky rogue type. If...

Re: Ideas for Wingman AI

Its a balance between those mechanics helping to keep the game have a fun gameplay-loop, and the player getting aware of those tricks, and then feeling the world-mechanics are staged. It might be fun if such a mechanic helps you, but it will the total opposite if the enemies gain an unfair advantag...

Re: Kickstarter, and the "Promise" to deliver

It's now been 7 years since I started backing projects on Kickstarter. I've been backing fewer games for a while, and not just because I'm tired of Kickstarter spamming me with their virtue signaling every time I go there -- it's just gotten harder to trust that projects I like will be completed. So...

Re: Lacuna Passage

There was some good Kickstarter news this week as Jon Shafer released his 4X strategy game At The Gates , funded in March of 2013. (I've been playing a bit of it, and the early game is pretty interesting.) Unfortunately this game from Tyler Owen, Lacuna Passage , will not be completed. Although much...

Re: Procedural Greeble

I'd suggest that the reason why the Star Destroyer is perceived as better-greebled is not just the amount but the distribution. In the first image there's either a rococo level of greebling or virtually none. There doesn't seem to be any rationale, even an in-game reason, behind why the ship looks r...

Re: The End

I don't feel I got "nothing" out of this. I had an absolute blast getting to know people here. Heck, I contributed to a podcast for over a year, which I certainly wouldn't have done without the encouragement of Skyfligher and DWMagus from this forum. I had some wonderful conversations, learned some ...

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