Wow! That was a very good read. She writes well.
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This thread got off track real quick. Isn't that sort of the hallmark of the LT forums, and especially the dev log threads. https://media1.giphy.com/media/xuXc3kD8AeVaw/200w.webp That's brilliant, sorry for breaking the 4th/something wall. For some reason the embed didn't work, but I did manage to ...
*suddenly feels awkward because of collegehumor*
Isn't that sort of the hallmark of the LT forums, and especially the dev log threads.
I feel like I'm missing something here. It's not to do with this gem is it https://xkcd.com/487/
I just burst out laughing in an empty room. I normally hate this joke, but this time you caught me totally by surprise.
I'm now imagining a humorous situation in which there's a three way battle at the end between two players and an NPC who is significantly stronger. Suddenly both of the players are killed in quick succession by the NPC, player 2 surviving just a second longer. Suddenly everyone get's the "Player 2 h...
I don't know if this is quite the right place, but something I would really like to see would be a walkthrough of each of the developers' setups for writing LUA code. This would help people who have absolutely no clue to get to the point where they actually start doing something substantial. Of cour...
This sounds like an absolutely brilliant idea Hyperion. How long do you see a game lasting? I would play this, and help make it.
This was an excellent summary for the KS. Not sure if it's relevant anymore, but I noticed two typos.
and2,000 ships. We compliments on the beautiful visual style
Edit: spacesThe ship generator was a bit hit, and folks were
- Forum: Announcements
- Topic: Limit Theory Development Summary: November 2017 - January 2018
- Replies: 5
- Views: 6591
- Fri Feb 02, 2018 4:12 am
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