Re: Development Update #13: January 2014
the point of having history is that, once I implement time-varying emissions , you will actually be able to look at the pattern buffer and figure out what type of object you're dealing with! A mini-game of signature memory with rotations? A lot of people are terrible at that, and even more will not...
- Forum: Announcements
- Topic: Development Update #13: January 2014
- Replies: 74
- Views: 21227
- Sun Feb 02, 2014 9:29 pm
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