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Re: Squaring the "Vertical Progression" Circle (maybe)

Corn described what I'm saying perfectly :thumbup: . Research progression rates occurs in global ticks. The tick rate of different research branches are different, meaning that research in armor is particularly valuable at a given time because it's advancing quickly, while at another time, you're b...

Re: Squaring the "Vertical Progression" Circle (maybe)

in terms of bound/unbound: numbers which only serve to be compared to other numbers (damage, hp, power generation/needs, mass, thrust, cargo capacity, resource costs, mining amounts) can rise pretty much unbounded (limited by how the actual numbers are handled by the engine). As they cant break anyt...

Re: Tuesday, June 27, 2017

JFSOCC wrote:
Fri Jul 14, 2017 5:34 am
Hey Josh, it's been a couple of weeks again. Fight the temptation to wait until you got something big to show us and just post an update.
How's the scheduling btw? Sleep cycle, work cycle, all that?
AdamByrd wrote: But yea, Josh is going to be slammed until the end of next week.

Re: Star Citizen

Cody wrote:
Thu Jul 13, 2017 4:12 am
<nods> I'm not invested in this 'game', luckily.

Do they still use Miss Cleavage for their promo vids?
to my knowledge they still use miss-wife-of-the-boss for promo vids, yes

Re: Star Citizen

EDIT/ Now as a backer that has thrown money at this project I'll say that the progress they make each month is astonishing. There has been a lull since the last update which makes sense given the work load they claim to have undertaken for the 3.0 release. i dunno, their progress seems to be limite...

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