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Re: UPS (uninterruptible power supply)/ power bank/ power storage

And here is the critical part of my message. :D When you remove agency for poor skill, you create frustration. Reducing agency as a penalty for poor skill is okay so long as you allow the player a way to claw it back. (in this case through assigning extra pips) except for the pip concept agreed. pi...

Voluminetric growth design from patterned bilayer

linky Research group developed an algorithm that emulates biological growth with patterned bilayers. They can define any volume/surface and can calculate a pattern of stimulant responses onto a surface that would result in the defined voluminetric object. May be interesting to compress model data i...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

The very presence of "groupability" in a ship control interface would be a feature that distinguishes the gameplay of small ships from that of big ships. But this doesn't address my main point, which is that it would be a badly missed opportunity for LT if fighters and cap ships had identical contr...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

If it's a single-occupant fighter, power/status monitoring and control systems might be pretty minimal. If the typical fighter-sized engagement lasts < 1 minute because a fighter craft is a small, relatively very weakly defended vessel, then maybe LT should not be designed so that fighter pilots ha...

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