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Re: Stellaris

I don't think it's merely because it changes how people play either, while that is definitely a component. I think the changes go to the core of what people want in a game. Stellaris was always more of a sandbox-strategy hybrid game for me, and now it seems like all of the sandbox elements are gone...

Re: Stellaris

The "quality" reviews (as determined by votes on steam, I suppose) have completely reversed their positions. :P I'd say that's a fair indicator of a strong negative change. I'd trust quality over quantity, honestly. so someone who cant put what they dis-/like about it to words is less valid in thei...

Re: Stellaris

Also, saying people don't like it just because they don't like change is oversimplifying this. While there may be some who feel that way, most of the people I've interacted with liked the previous changes, but hate this one. So if you want to factor the degree of change into your assertion, it woul...

Re: Stellaris

Yeah, because you have one whole month before 2.0 was released where people weren't giving negative reviews. Now the reviews are of 2.0 and many people don't like it. It is about 75% positive over the month, but about 50% since 2.0 came out, which is what this discussion is about. no. im just count...

Re: Stellaris

masseffect7 wrote:
Sun Feb 25, 2018 10:47 am
Over the past few days, it's pretty much equal.
except the positive ones are still 50% more.
Image


yes, it is the largest negative spike in the game's history.
but thats to be expected when they change as much as they did.
because people dont like change

Re: Stellaris

Usually it's just stations, honestly. There's a very strict limit on how many actual starports you can have, and I feel it's very constricting, and far too low at the moment. Three bases to start with? That's in insanely strict cap. There simply aren't enough of them - and not even in an "interesti...

Re: Stellaris

I know this isn't the answer you're looking for, but I pretty much hate everything they changed. I know hate is a strong word, but I feel it is appropriate in this case because it makes the game unplayable for me, not necessarily from the performance perspective, but from the perspective that I wan...

Re: Stellaris

I really dislike this new update. I gave it a fair chance, got the DLC to see if that fixed it for me, but it didn't. I've played a lot of Paradox games, and in my view this is the biggest change they've ever made to a game through an update. It really is a completely different game, and for me tha...

Re: Stellaris

Damocles wrote:
Sat Feb 24, 2018 3:14 pm
But spawning in units in a game that normally develops due to buildup-mechanics just felt like cheating...
fallen ones that awake dont spontaneously spawn new units. the ones that steamroll at that point were there from the beginning.

Re: Stellaris

i found an exploit to build fallen empire escort ships for myself :D i got a few gifted from a fallen empire and added them to my fleet. when i use the auto reinforce option my shipyards start building them despite me missing a ton of the techs that go into them :D (they cost a fortune and slightly ...

Re: Stellaris

I'm also not really seeing much difference with or without Admirals in charge of my fleets. except fleets having 30% jumps in fleet power with admirals? I would like to be able to do more gathering of intelligence and be able to use it to determine what weaknesses the enemy has prior to engagement ...

Re: Stellaris

I've reached the point in the game wherein all my original leaders are dying of old age (I went with Harmony, so they're all centennials). Very sad, especially in the case the High King, who was well loved, generally benevolent, and led a popular faction for decades. :cry: His successors have been ...

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