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Re: The "Game" in LT

I really like the idea of Server/Client or LT in the Cloud. If you could have a server farm processing huge amounts of historical simulation, AI fleets and empires, Economies, etc. and a person only had to log into a truly vast and living universe full of both AI and other people? That would be abs...

Re: Stellaris

i still dont get the hate against 2.0. yes it changed the pacing, but the core ship interactions, the combat, feels so so so much better. earlier i just had my giant doomstack jumpdriving from target to target without much thought how to attack what. now i think about where my travel routes are, how...

Re: Dying

3) Death without Penalties means that Death has no consequences, thus fights don't matter. Not mattering is "Not Fun(tm)" I disagree! You're assuming that consequences focused on the player are the only ones that matter. Death without penalty simply means that fights only matter in the assets you l...

Re: Dying

Its a single player game. Give me a working quicksave system (preferrably with a bumber of rotating quicksave slots or even some smart system that keeps the spacing between quicksaves somewhat fractal/logarithmic. So if you save a lot in the last 5 min it keeps them for a while, but the 20 ones from...

Re: RAMMING SPEED

However, do remember, with the advent of shields, ramming becomes a mostly non-useful tactic. Your opponent is winning? his shields will be up, yours wont, you die, he survives. Your opponent is losing? his shields will be down, yours up, he dies, but you could have just shot him again. :V That dep...

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