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Re: Stellaris

Damocles wrote:
Sat Feb 24, 2018 3:14 pm
But spawning in units in a game that normally develops due to buildup-mechanics just felt like cheating...
fallen ones that awake dont spontaneously spawn new units. the ones that steamroll at that point were there from the beginning.

Re: Stellaris

i found an exploit to build fallen empire escort ships for myself :D i got a few gifted from a fallen empire and added them to my fleet. when i use the auto reinforce option my shipyards start building them despite me missing a ton of the techs that go into them :D (they cost a fortune and slightly ...

Re: Stellaris

I'm also not really seeing much difference with or without Admirals in charge of my fleets. except fleets having 30% jumps in fleet power with admirals? I would like to be able to do more gathering of intelligence and be able to use it to determine what weaknesses the enemy has prior to engagement ...

Re: Stellaris

I've reached the point in the game wherein all my original leaders are dying of old age (I went with Harmony, so they're all centennials). Very sad, especially in the case the High King, who was well loved, generally benevolent, and led a popular faction for decades. :cry: His successors have been ...

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