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Re: Dynamic Destruction

i didnt say "cheap" i said "cheap enough" :ghost: and theres ways to increase polygon density for graphical purposes that doesnt affect anything but the rendering side see tesselation which has been hardware supported in all gpus built after 2009 (amd 5xxx and nvidia 4xx series and upwards) that may...

Re: Star Citizen

In terms of raw power AMD cards are in front of nvidia cards They are just less efficient in bringing that power into game usage. But the raw number crunching (FLOPS) amd cards are stronger. Thats the reason why miners prefer AMD cards. More computation per card https://en.wikipedia.org/wiki/List_of...

Re: Star Citizen

Unfortunately it seems to be some kind of global issue. Everyone is having problems finding video cards a good prices right now, and the good stuff (particularly from AMD) is always out of stock. I hope the time when video cards were for gamers is not over. :thumbdown: yes, because various crytpocu...

Re: Dynamic Destruction

It wouldn't actually be physically 3d, but... hey, laser gashes :) There are mapping forms (displacement mapping as i already said) which include extra vertices and actual structure instead of just visual effects. They seem to be cheap enough for usage as textures. Possibly because they dont have t...

Re: [ FORUM UPDATE ] : Feedback, Known Issues, Etc.

Flatfingers wrote:
Wed Aug 16, 2017 12:19 am
I first noticed a problem when I tried to find something using Advanced Search -- it seems that entering anything in the text-to-search-for box returns "no results."
you sure you arent getting a "this words are too common and were ignored" no results?

Re: Star Citizen

I've been seriously thinking about getting this (gonna need to wait till I'm not so poor first though :oops: ) I hadn't really looked much at it after learning it was mostly multiplayer, but I've been enjoying the MP aspect of E:D too much to continue overlooking SC. I know a few of you guys alread...

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