get my stuff into/onto my ship take off and retrieve the hooks from Ishmael's ship attach Ishmael's and my hooks to appropriate locations using PSI gear controls retrieve Caleb's hooks as well and attach them to the nacelle as well land near Lemon's wreck, get out of my ship and walk in to the othe...
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Dinosawer wrote: ↑Tue Mar 20, 2018 1:35 amThere's been an update recently, apparently, with some big changes:
https://www.kickstarter.com/projects/ra ... ts/2005407
I feel like i shouldnt have laughed at that one, but i didLook closely and you can see the switch statement where I lose all hope
- Forum: Games
- Topic: Frontiers (The pretender to Daggerfall/Morrowind)?
- Replies: 231
- Views: 17089
- Wed Mar 21, 2018 2:19 am
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why would they need a special entity class... ?
Multiplayer still works in principle.
I remember it making problems on win7.
But the server software was packaged with the game
or there were just a lot of people who have a job
- It is also argued that Taking an arrow in the knee is a Nordic saying meaning "Getting married." Thus, "I used to be an adventurer like you...then I took an arrow in the knee," actually means that getting married ended his adventuring career. - Yeah, Amor is a pretty bad shot. He only hits the ge...
what i wonder: are there going to be just two general classes of ship sizes? thats going to be a bit boring with size spreads of 200x in all directions and only have to general scheme(complexes) to build ships i'd very much expect a 50km mothership to look different than that 200m escort which just ...
take a fair bunch of tape and tie our hiltorel friend up in a nice package to be placed wherever decided to be appropriate. (with a lot of care dedicated to getting every and any tentacle taped up in a way that she cant wiggle them free without overcoming the tape's adhesion) "one hostile damsel, p...
Re: "Tools are good" I dont think anybody is disagreeing with that. But Josh has run into [cool new thing that will make content production billion times faster] a couple of times now. Any every single time he ran into / imagined a new problem that again kept him from actually building the game and ...
First: cool shit, sounds awesome! How does it handle collisions of changes? (With two mods altering the same segment) How does general purpose coding look in it? It seems to be good for plugging in already written code elements, but how does it handle classic writing? Second: Josh, you are a moron S...
you dont put the whole URL in the [youtube] tag but just the code after ?v=