I got caught in a downpour and my phone broke due to water damage. While in my pocket.
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catholic music taste? oh i have that as well!
Go back to your stupid grave accursed Vampire!
i dont know why, but its not even half bad.
Jumping from one stable wormhole to another doesn't convey distance gameplay wise so it is less important to convey that distance on a map. However, the number of jumps to get to a given system are important. except if you are using some euclidean distance limited jump drive. then you definitely ne...
Knowing Sly it was gibberish in attempt to make a math joke
Or he wants you to build a gigantic AC magnet.
In other words, controllable inter-system navigation will exist in some form, but I'm not positive about the restrictions yet. Questions like whether the connection will be exact (i.e. you get to choose both endpoints), whether it will be permanent, etc. need to be thought through carefully in term...
~Dovahkiin, Dovahkiin, naal ok zin los vahriin
Wah dein vokul mahfaeraak ahst vaal~
(Im in the vicinity of 16 continous hours of listening to this. Since monday)
edit: screw that, im at 24 hours now.
for Flat's version of making freemove not a permanent strategic clusterfuck it needs to extend over longer distances, though.
else fleets just appear out of nowhere.
Well, i can already see a couple of problems with continous space as suggested there: First: It completely removes the player from any noteworthy happenings in terms of fleet combat. As long as the player isnt in the intel loop of any psrticipating side, e will never know that something even happene...
For the shortcut system wouldnt a two-step process help? The position of a star can be approximated with the position of its cluster and topological distance will be equivalent as well. So wouldnt a first pass be to just check which clusters need a shortcut and afterwards find out which exact stars?...