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Re: Generation Ship

From a biological perspective, such children would likely have weakened immune systems because the mother shares antibodies with the child in the last few months of pregnancy. You could also justify having a lower level of viability for such children. Humans were not designed to develop in tanks. a...

Re: Generation Ship

or more solar power... in deep space? if then as cargo for setting up the colony on the other side (trading ship viability for end score multipliers) The ship wont get enough use out of them to even bother using them during acceleration, as you quickly are out of effective solar range very fast. Mo...

Re: Stellaris

of course, but thats optional If you are doing a cultural combat style, It'd make it pretty mandatory, combine it with subversive options, like spies and religious conversion attempts... Then you have an aspect of peacetime war that'd be interesting and fun. You'd likely want to make more than a si...

Re: Stellaris

of course, but thats optional If you are doing a cultural combat style, It'd make it pretty mandatory, combine it with subversive options, like spies and religious conversion attempts... Then you have an aspect of peacetime war that'd be interesting and fun. You'd likely want to make more than a si...

Re: Stellaris

So, basically you are advocating the growth/exchange of culture between different empires? That'd work, but it'd need to alter how pops migrate a lot, and only work for non-hiveminds. you dont need pop migration changes directly. non-physical/-migratory exchange of culture is a thing. trade, commun...

Re: Stellaris

i found the culture reach mechanic of galactic civilisations 2 quite interesting in fact. where population produces culture points that flowed out into space and claimed tiles for the empire they belonged to with cultures fighting over territory just by building art installations and having planets ...

Re: Stellaris

The former border of influence allowed more interesting scenarios of capturing systems, by pushing influence and thus the border. Now its a simple "capture the system via war/building outpost" mechanic. Borders now grow very liniar: if the stat filled up, build another adjacent outpost. Almost ever...

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Flatfingers wrote:
Fri Dec 28, 2018 12:16 am
zircher wrote:
Thu Dec 27, 2018 9:40 am
"I'd rather take it to PM just so we don't clutter this thread up any more, fair?"
I'm all for that and wished it would have happened sooner. :-D

Sometimes you're already done before you know it.
thats what she said.

Re: X4: Foundations - Continuation of the X Universe

Damocles wrote:
Thu Dec 27, 2018 3:36 am
I think thats related to Egosoft publishing the game by themselves, without a large publisher.
They probably cant pull off the logistics required to make and ship physical boxes.

(I wonder what would be included in the box, a Bernd Lehan action figure?)
my XR box has posters and an artbook

Re: X4: Foundations - Continuation of the X Universe

found a Xenon shipyard. it erupted into a hundred defense drones when i got close, it was awesome :D theres also battles going on that feel like battles, xenon pouring out of the respective jumpgates, defense fleets clumping around the gates, fleets doing actual incursions into xenon space... feels ...

Re: X4: Foundations - Continuation of the X Universe

well, the responsiveness of the stategic AI feels already a lot better than before. kha'ak fighter attacking some paranid transport, i fly there because easy bounty and favour with the paranids. strike fleet dropping out of cruise drive all around the lone kha'ak fighter and blowing it to bits in pr...

Re: X4: Foundations - Continuation of the X Universe

damn paranids with their mines. after flying for half an hour through minefield-filled xenon systems (where the mines showed up dutifully all the time on radar) i encountered some non-targettable yellow glowing points in a paranid system (something revenge something named) fly closer as slow as i ca...

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