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Re: The End

You releasing the code (GPL 2 maybe? GitHub maybe?) is the only thing that could be reasonably asked of you at this point. I have every intention, personally, of contributing to any community project that may be created to try to continue the project. Thank you for all the hard work Josh, and good l...

Re: Interstellar Travel, Wormholes, and Jump Drives

I don't know if it's been mentioned, because 6 pages, but a quick comment on the "mini-game to speed up travel" idea in the OP. X-Rebirth attempted something like that for Super Highways with their anomalies. While I very much enjoy the game, this mechanic was a waste of time. It's not nearly engagi...

Re: stellaris

I was skeptical that this would provide anything that GalCiv3 wasn't already doing (other than a sane modding api. Seriously Stardock, get your shit together. It's gotten *worse* in the 10 years since GalCiv2 came out!), despite being a *huge* fan of Paradox's GSGs. The dev diaries have convinced me...

Space Engineers

In recent updates Space Engineers (like Minecraft in space, but with sophisticated physics, and way more detail) has added lots of great new features, like planets. I haven't done much with the game myself; the learning curve is rather steep. I really love the way the game is developing though, and ...

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