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Re: Squaring the "Vertical Progression" Circle (maybe)

I'm happy to concede that it's easier to see the benefit of obsolescence if there is no research system available to the player. Items simply become less powerful over time, and new items are added as power 10 (or thereabouts) from corporations that the player will never interact with. I see this as...

Re: Squaring the "Vertical Progression" Circle (maybe)

If all in-game items are mapped to colours, then you don't need to show the player any numbers. Difficult to have a silly number problem... when there are no numbers to see. Or if the number is simply a relative 1-10. Mapping items to colours basically removes the need for obsolescence too, in reali...

Re: Squaring the "Vertical Progression" Circle (maybe)

So... what exactly is the objection? That the game has to adjust a stat when the player comes near an item created a while ago? :think: I'm going to go out on a limb and say... I reckon that's doable. There are several benefits of simply ratings items on a relative scale with built in obsolescence. ...

Re: Squaring the "Vertical Progression" Circle (maybe)

Well there clearly could be a version of the game in which the entire population of guns/ships/shields/armour/etc. is created at the start and is then static forever more. This version also has... no research , for anyone. This would make the game virtually identical to all other space games on the ...

Re: Squaring the "Vertical Progression" Circle (maybe)

I am late to this party, but what I'm going to say I've said before (in this very thread), though perhaps in a different way. I think the best way to handle research and advancement is actually obsolescence . My proposal is that all items are only ever ranked on a relative scale, and they move down ...

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