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Re: Remaking Limit Theory - From the ground up

Six of one and a half dozen of another. [Translation: Yes and no, more like new game with benefits that you have earned.] Going to a new cluster would allow you to do things like keep some favorite characters or vessels, add/subtract mods, change the difficulty, try a shared random seed value, and p...

Re: Remaking Limit Theory - From the ground up

Yeah, strategic games. I remember early Civ games would shameless cheat near the end. You just had to acknowledge that if the computer has to cheat, you're kicking its ass. Later Civ games added surrender logic to the AI. One way to approach a limited universe is to borrow from Black and White, when...

Re: Remaking Limit Theory - From the ground up

My hope/desire is that resulting game will be configurable enough via modding that a lot of wish list features can be added by the community. Not having made a mod-able game before, I don't know how easy it would be to expose internal functions via an API. For example, something clever enough to imp...

Re: Remaking Limit Theory - From the ground up

Part 2.6 (e) General Restrictions of the Unity Software Additional License prohibits: "do anything that could cause or result in the Unity Software (including the runtime portion thereof) being subject to any open source license (or similar license) that requires as a condition of use, modification...

Re: Remaking Limit Theory - From the ground up

I concur, modding functionality is essential for community development of content. It will also off load work for the engine crew and provide a viable path for adding game elements so there is less hard coding of resources. It will also allow more options for testing systems since you can build a mo...

Re: Remaking Limit Theory - From the ground up

Small tangent, 3D and javascript have come a long way. Here's a demo from the current Babylon JS release... https://www.youtube.com/watch?v=zHpI-6r2vw8 Not saying that Babylon JS is the best way to go, but it is a full game engine with physics and such. And, it is free and being actively developed. ...

Re: Remaking Limit Theory - From the ground up

I'd be keen on contributing. Most of my coding expertise is in the hobbyist category with bits of java, C#, javascript, and lua. I have some experience with GameMaker, Unity, and assorted javascript libraries for 3d. I also do the 3D modeler thing and I think I could be most helpful with creating li...

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