The other side of exploration and the same kind of different destroying the sense of wonder
With the latest dev log talking about exploration, I just wanted to mention a common problem with procedurally generated games, and a simple (though not necessarily fast to implement) solution. Procedurally generated games have a limited number of tilesets, effects, futures, and mechanics within whi...
- Forum: Suggestions
- Topic: The other side of exploration and the same kind of different destroying the sense of wonder
- Replies: 15
- Views: 12621
- Thu May 17, 2018 2:33 am
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