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LT Livestream

Josh!! Firstly it bloody made my month to find that you're alive, back, and on the road to well!! Mental health is no small issue and this really shows just how important it is to ask people "Are you okay?". Having been there myself I can understand just how horrid the feelings of depression and apa...

Monte Carlo

In reference to your idea of the solution to the highly coupled and non linear diff eqns, as an engineer my mind immediately springs to the use of a Monte Carlo Simulation. Current game balancing is done by devs getting player feedback from play. Why not just simulate your universe a whole bunch and...

Re: HUD video inspired thoughts and suggestions

Radars are my job, I can't help getring irked by the terminology :p What about, instead of a sweep as is the current implementation, present the circle as a polar spectrum analyser. (much like some iTunes or Media Player visualisations) Each object in the game would have in its constructor a 2 dime...

Re: HUD video inspired thoughts and suggestions

I don't see how to convey historical and spatial information in the same widget. Then again, I also don't really like the idea of conveying spatial information. The whole point of active scanning is that you have to work for it :) Passive scanning will already exist and will already be the choice f...

Re: HUD video inspired thoughts and suggestions

Every time Josh calls the scanner 'active' I die a little inside. Active scanners are ones that send out a signal and wait for a return. Something like RADAR is active, because it sends out a 'chirp' of electromagnetic radiation and waits for a return signal to determine things such as velocity (fr...

Re: HUD video inspired thoughts and suggestions

Really nice suggestions. I will address one of your concerns right now, though. quote="Rhino_Aus" -snip-/quote -snip-ception- Rotation is also achieved by causing particles to jump through space, although some in different directions to others. No G forces will act inside a vessel no matter what ki...

Re: HUD video inspired thoughts and suggestions

Really nice suggestions. I will address one of your concerns right now, though. -snip- Josh may or may not decide to swap reaction thrusters for Heisenberg drives , which essentially allow a vessel to travel across space without actually moving, meaning no G forces are experienced within the vessel...

HUD video inspired thoughts and suggestions

wow wow Completely blown away by the HUD video! The clarity and style of the whole thing was fantastic; I don't think I have appreciated another game HUD more. I do have a few suggestions and comments to make about some features that I think would be good to add. 1) Dynamic cross hair - Basically ha...

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