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Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

So you're saying that a capital ship is a giant fighter with a single cockpit and all that? Dammit I just said that megastations can basically function as artificial planets/habitats and mass fleet production A big station is just bigger than another one. A megastation is not a normal station. It is...

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

A big station would be simply big. About 80 ships per day manufactured, maybe. A megastation would be more like 80 ships per second, artificial planets or habitats. If megastation sounds too much like something outta power rangers :lol: maybe a hyperstation, or an artificial habitat would be better ...

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

Stations that are like, MASSIVE. And mostly used for specialized things, such as mining, or mass production/storage of ships. Also, I'm not saying these HAVE to be in the game. It's just things that I think would make it more alive and less like "there's a NPC ship. There's another one. And another"...

Re: [Lindsey] Friday, November 10, 2017

vector67 wrote:
Sat Nov 11, 2017 12:01 am
S46 wrote:
Sat Nov 11, 2017 12:00 am
HowSerendipitous wrote:
Fri Nov 10, 2017 4:01 pm
A circle cluster! :twisted:
A circle cluster of circle clusters
A circle cluster of circle clusters of circle clusters
A circle cluster of circle clusters of circle clusters of circle clusters

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

Thanks for running through it and answering some of the questions!

Also, Lindsey has now joined the team, and even with my limited technical knowledge I know that that means high quality ships and stations... ...so could procedural cities be a thing again? It's something I would love to see...

S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

So, the two main suggestions I've done so far are Dynamic Destruction and Faction Shipyards, which can also be found in the suggestions thread. Some of my other ideas are as follows: Nano-bots or a self repair turret that can be used to heal your ship (and can mean that, even if your engine is destr...

Re: Dynamic Destruction

Makes me wonder if you'll be able to install things like onboard repairers or nanobots or something that can help your ship by reconstructing parts that are damaged, at the cost of power usage - perhaps best to use after escaping from the battle... It would give one a better chance of being able to ...

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