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Re: Faction Shipyards (including your faction)

Josh DID say that everything in the game would be procedural... yeaaah no :P procedural everything isnt nearly as cool as you seem to think :P i like to be able to read the interface language and know which symbol means what on the interface without having to relearn everything when i start a new g...

Re: Faction Shipyards (including your faction)

Josh DID say that everything in the game would be procedural... But I'd like things that are better varied to be procedural, (more like physical environment and game world stuff) while things that would be confusing with procedural variants stay fixed (more UI based stuff) although things like proce...

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

what if the feds and cardassians go to war? will the two components simply open fire on each other or is there some way to handle that they are sitting on the same power supply under the same shields? Well then it turns into a scene of Autobots VS Decepticons on cybertron... ...An internal war that...

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

Just thought of a colonization ship and put that on the suggestion list.

Assuming there will be uninhabited planets in LT, these ships could be specially designed to hold a number of colonists through deep space journeys to seek out habitable yet uncolonized planets...

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

Megastations could be command centres or something. Kind of like what a church would be to a parish. Also, when I say a megastation is special, think of your own ways as to how a particular one could be good for a particular purpose, rather than limiting your imagination with what I come up with... ...

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

So you're saying that a capital ship is a giant fighter with a single cockpit and all that? Dammit I just said that megastations can basically function as artificial planets/habitats and mass fleet production A big station is just bigger than another one. A megastation is not a normal station. It is...

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

A big station would be simply big. About 80 ships per day manufactured, maybe. A megastation would be more like 80 ships per second, artificial planets or habitats. If megastation sounds too much like something outta power rangers :lol: maybe a hyperstation, or an artificial habitat would be better ...

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

Stations that are like, MASSIVE. And mostly used for specialized things, such as mining, or mass production/storage of ships. Also, I'm not saying these HAVE to be in the game. It's just things that I think would make it more alive and less like "there's a NPC ship. There's another one. And another"...

Re: [Lindsey] Friday, November 10, 2017

vector67 wrote:
Sat Nov 11, 2017 12:01 am
S46 wrote:
Sat Nov 11, 2017 12:00 am
HowSerendipitous wrote:
Fri Nov 10, 2017 4:01 pm
A circle cluster! :twisted:
A circle cluster of circle clusters
A circle cluster of circle clusters of circle clusters
A circle cluster of circle clusters of circle clusters of circle clusters

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