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Re: Interstellar Travel, Wormholes, and Jump Drives

I would argue that X3 feels small not because of the jump drives (I've never actually played long enough to get one, and it still feels small to me), but rather more generally because of a lack of depth and variety. The individual sectors are all relatively small in area and have basically the same...

Re: Interstellar Travel, Wormholes, and Jump Drives

Space is big. It should feel big... How? Is lengthening the travel time between systems the only way? Is introducing a minigame to keep the player engaged and active counteracting the purpose of waiting? Why? Is there not enough opportunity for military strategy within the bounds of a system? What ...

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