Search found 345 matches

Re: Fixed weapons

What you need to understand is the following: This game IS NOT going to be based on space physics, Josh has made that very clear. It's going to be based on physics much more similar to the ocean with drag slowing your ship down if engines are turned off and ship speeds/size more similar to ocean sh...

Re: Fixed weapons

My definition of what a big gun Capital Ship is derives from the last 100 years of Naval combat development, that's also what I think most players will expect. OK, as this is a space game, I'd prefer if they were based on what (hypothetical) spaceships are capable of, rather than limited to the phy...

Re: Fixed weapons

(I replied to this separately as the posts are getting big! :D ) Not really... Even with long distance weapons this can be useful. The cap ship maneuvres away from the targets while firing on them. Avoiding incoming fire is a lot harder if you need to keep flying in a certain direction to be able to...

Re: Fixed weapons

A Capital ship with a single massive gun is not a capital ship, it's a movable siege platform or it's called a turret with auxiliary engines :) Aha! There's the nub! We're arguing about definitions. I'm going to disagree with you on that point. Just what is meant by "cap"? To me it's a large, slow,...

Re: Development Logs

For Thursday, March 21, 2013 dev log - To achieve an effective natural-language AI system, it usually takes teams of academics years! Assuming we value your man hours for other things too :D perhaps the best compromise is to componentise each message, where the components are based on the requiremen...

Re: Fixed weapons

Don't forget that turrets are very useful for engaging multiple targets at once. A cap ship could fly between two others and engage them both using turreted weapons. True, but that implies that the enemy caps somehow get that close. If your cap is basically a massive gun with an engine, then you sh...

Re: Item valuation

The other thing to remember is the shipping cost, so that the price difference between A and B still makes shipping economical. Likely for some goods/routes it will only be economical to ship in bulk, where the economy of scale makes the difference between profit & loss. For dangerous sectors the sh...

Re: Fixed weapons

Because a slow massive expensive turret is very likely to be sitting on a significantly more massive/slow/expensive capital ship ;) Even if 10 degree per second is slow of a turret it is probably much faster then that massive ship realistically can achieve. And to get the final value of how much yo...

Re: Room for design

However, English is an awful language that doesn't have rules so much as secret and arbitrary codes that only acolytes know and give them an excuse to admonish the initiates. No, no, English is a perfectly logical language, with no possibility of communication errors ! I do hope that, at some point...

Go to advanced search

cron