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Re: The End

There's nothing wrong or shameful to try and fail. It takes bravery to take the leap, and even more bravery to admit to yourself things aren't working out.

Take care, and all my best for your future endeavors.

Re: Steam Achievements

I love non-hidden achievements that push you to learn a new system in game, or is a challenge. Looking at my achievements for X3 TC, I'm one of the 1% who finished the entire game in DiD mode. Something I probably wouldn't have tried if there wasn't an achievement for it. Seeing how broad the gamepl...

Re: Forum Upgrade

0111narwhalz wrote:
N810 wrote:hopefully the new version can make it through the work filter... :problem:
Could be wrong, but I don't think this kind of change would affect that.
Unless somebody turned it int https... :think:
:ghost:
Which is peanuts nowadays with certbot/let'sencrypt

Re: Friday, May 5, 2017

But add different types (freighter/civ/transporter/cap/fighter/...) to this and you have a huge amount of icons. So I'd rather have icons per type, with a different colour for mass. Wouldn't color be better suited to determine if the ship is hostile, friendly or neutral? If mass is important it sho...

Re: Friday, May 5, 2017

Bars and dots would mean there's a lower and upper limit to ship mass. (mods might add bigger ships) What I'm thinking about is a different icon per ship type. Ships with a certain % of cargo are freighters, certain % of living space are transporters, for instance. I'm sure there are other smart way...

Re: Friday, May 5, 2017

Ah, but you don't actually care about mass, you care about weapons power and shields power, and possibly armor/hull points. These things would only really be shown, in my mind, once you actually target the ship and your systems start to analyse them. No, I do care about mass first. In a sector with...

Re: Friday, May 5, 2017

In regards to radar, all I really care about is how the mass of another ship relates to the ship I'm in. You can compare it to difficulty indicators in RPGs. Where enemies that are much higher in level all have a dark red indicator. Those lower than you have a green indicator. Maybe just add sliders...

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