No need for a banner, I'd be happy with a pic of the team @ standup frowning at an agile board covered in Jira's...
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A lovely looking game and I'm happy that they made it, but a part of me dreams for a single player explorer version instead of an arena/shooter/deathmatch type of game.
Pretty sure though that Josh is well aware that if LT goes MMO in the future, he'll have to hire a whole bunch of people to support it... or do it through a publishing company that has support built-in. Not true. He could make LT an MMO by himself using platforms such as: http://docs2x.smartfoxserv...
I'm quite sure the retail version of ED will have the following modes:Victor Tombs wrote:A PU without all that real human interaction would be pure bliss for me. It's where LT scores big points in my opinion.
- Multiplayer (online)
- SinglePlayer (online)
- SinglePlayer (offline)
Have a quick read on your next espresso break Josh... *smirk*
- Forum: Technical
- Topic: Economic Research on MMORPGS: A Very Quick Overview
- Replies: 5
- Views: 1295
- Thu May 15, 2014 5:11 am
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Until I kill them. Seriously though, from a dev POV I would make them live forever purely because the added complexity and mechanics to track/maintain deaths NPC doesn't bring anything new to the table. To have them simply moving about doing what they do (with differing behaviours when in conflict) ...
There wasn't an option that I wanted. The 'sleeper' option.. Which is to buy some old junk cheap and then sink obscene amounts of credits (usually much more than purchasing a new ship) into it to make it perform well beyond it's original design/capabilities. IMO routine maintenance (on it's own) wou...