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Re: Remaking Limit Theory - From the ground up

Shrug, so long as BFett signed off on it, it doesn't matter to us. :V BFett is their god, and so long as they remember that, then all is well. It's only a dictatorship after all. I dont think its bad to have a defined lead on a project. I doubt that a "democratic" approach to making a game or any o...

Re: Remaking Limit Theory - From the ground up

If the problem with float precision is the reason not to use Unity, there are ways around that issue. You can make an almost infinitely large playspace, as long as you introduce a dynamic system that shifts the origin of localspace relative to the world-coordinates as needed when exploring. The enti...

Re: The End

How I see it: He should have release public (or to backers) version way more early on, to keep up motivation. This also allows players to give feature requests to currently relevant ingame mechanics, which would be way more on point than generalized thoughts. I have ton of fun with my world generato...

Re: X4: Foundations - Continuation of the X Universe

The development has had its (usual) share of quality assurance issues. The where problems popping up all over the place. Something normal testing should have found easily. It feels like they hack in a feature, and then hope for the best. (cowboy programming I would call that) Also moving to Vulkan d...

Re: Random

Ooooooh. That is nice -- seeing these immediately makes me want to get down in there and start exploring. Some quick (and maybe inaccurate) thoughts: 1. Do you use a "biome" concept? I see what look like broadleaf (deciduous) and conifers mixed together, which feels a little off (at least from a "h...

Re: Random

Wrote a world generator tool for 7 Days to Die, as a replacement for the buildin RWG world generator. It offers customization options for the maps and building placement, and uses a different aproach on generating the random terrain. (7DtD uses layered noise functions, I use prepared terrain stamps,...

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