Search found 211 matches

Re: Skyrim

They may be able to "fix" auto-downloading for the PC. But on consoles, downloading those mods as part of a "patch", might be the only way this creation-club model can work. (approval process on the consoles) But this also means, that over time Fallout4 and SkyrimSE WILL overflow the harddrives on t...

Re: XCom 2

Just playing the new addon "war of the chosen". There are lots of positive changes to the game. And a very engaging new enemy parallel to the classic avatar project. 3 new soldier types from new factions to fight with XCOM. Squad management is also more complex now, making the player facilitate and ...

Re: Skyrim

To me its looks like typical short-term quarterly report thinking of management. It might generate some extra revenue from games that are out of rotation (Fallout 4, Skyrim), but ultimately will hurt their long term reputation and thus also income. As a shareholder I would be really unhappy about th...

Re: Fallout 4

Ok, I saw them on the drive. And that they are encrypted would be my strong assumption, as you have to pay for them with "credits" to unlock them. In that case, Im sure they would use a seperate encryption key for each. In any case, its a lot of dead files getting repeatedly installed on top of the ...

Re: Fallout 4

Little update on Fallout 4: Bethesda patched in a micro transaction service called "creation club". Be aware, that it will (Steam update) secretly install several hundered Megabytes of encrypted mods to your harddrive. The user has to pay to unlock them. I just checked, and yes there where about 500...

Re: Pre-ordering games

I have never pre ordered a game. I think its just silly, and just a way to create an early revenue stream from fans. (just like "season passes", special editions and DLC, are a way to have price-discrimination to increase profits) I try now to let a game "boil" a while after release, so its likely t...

Re: Dynamic Destruction

Cutting into/apart ships along precise enough borders isnt Well a precise cut at the laser-hit might not be nessecary. (its not a "welding game") But a precalculated model that is split in half would be a lot of gameplay fun. Like having different shipwreck endmodels: -cut in half -cockpit blown ou...

Re: Dynamic Destruction

To have the ability to damage part of a ship (and that must not be physically correct in such a game) sounds a lot like deformation in a car-racing game. And that can be precalculated for each ship model, and thus does not need to have to be done in real time. (same goes for hitboxes), The ship can ...

Re: The "Game" in LT

Let me just throw in an issue I always have with this "pirates" trope in space games: They are usually not displayed as pirates, but rather as suicidal maniacs. Actual pirates have a simple agenda: earn money by threatening with force. They would never just attack to destroy the ships they see. Espe...

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