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Re: Nervous

If this thread makes Josh convert LT to a 64kb game, it would have been quite productive. Imagine that: a whole complex procedural space game in 64kb: that would get some media attention! For interest: here is the sourcecode of kkrieger (a 96kb game) by farbrausch https://github.com/farbrausch/fr_pu...

Re: Things That Made You Happy Today

MY PC BOOTS, HAS WINDOWS, AND HAS GAMES! Freaking finally! (Another happy customer) http://whereamiwearing.com/nfs/c04/h04/mnt/68177/domains/kelseytimmerman.com/html/wp-content/uploads/2011/07/India-call-center.jpg "Please plug in cable according to instruction, and press power button to turn on co...

Re: Nervous

and end up having the entire game run from a single 3 kilobyte file that contains everything. :ghost: 3 kb is quite a challange... Ive made a little 3D space flight sim once, with the ship chasing trough canyons and caves of different planets. But that was in 4kb. But a game with graphics like LT a...

Re: SPAAACE

The only problem: I dont see another way than using a nuclear heater to power the melt down. Anything powered electrically or mechanical would require a huge (mobile) platform. (cost) Might only be viable when humans can land there and operate the drill. But having a nuclear probe left behind is pro...

Re: SPAAACE

If the top is ice all the way through, they could build a rover with an drop-drone on a cable with a (radioactive decay) powered "melting-head". The cable needs to be heated too, to keep sliding down / or is released from the drone itself (probably easier). Sounds much more doable than a similar mis...

Re: Josh's Next Project

Josh should make middleware, not another neverending gameproject. Node-programming, procedural asset generation, dynamic topography (maching cubes), texture generation, etc something of that kind, licensed to game companies or sold as plugins for 3D software or engines. ..or join a company that need...

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