Search found 194 matches

Re: Pyre

This is a truly fantastic game. I curse the fact that it's not 2011 anymore and I can't just pull an all-nighter to keep playing, as I did for Bastion back in the day.

It seems Kasavin and crew can't do much wrong.

Re: Mass Effect: Andromeda

So, if I understand right, you're essentially saying that what we have is a famade game that EA is marketing as the real deal? For a fanmade game, it's rather impressive... but not quite worth the $60 price tag, I would say. Oh, I wasn't saying that. I don't have any preconceptions towards fanmade ...

No Truce With The Furies

This is an ambitious, dialogue-heavy (indeed, dialogue- only ) police procedural RPG being made by what appears to be a group of friends in Estonia. http://zaumstudio.com/ It claims to be influenced by the two games I love the most, and as such, it seems all proper that I create the thread for it. (...

Re: Mass Effect: Andromeda

Just my two cents, independent of all other opinions... I pre-ordered ME:A -- and then refunded it, thankfully. What a waste. I would have tolerated the animations if the setting and writing wasn't hopelessly trite. I'm more inclined to blame BioWare Montreal than EA in this matter. For better or wo...

Re: Friday, March 17, 2017

Throughout your new dev logs I'd actually been assuming that the inner loops were already being handled by the LT Core library, since you refer to it as static code, and, as you say, no one will mod the way the game calculates movement. Had I realized that you were doing all that in Lua I would have...

Re: The State of Limit Theory Development, 2017 Edition!

To Flatfingers' excellent explanations, I can only add something of a personal speculation. The issue is not really that Josh has hit 100k lines of code, which is why I wrote in the PAX thread that the RAM analogy was terrible. The 100k number is meaningless. Another ambitious procedural project, Ul...

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