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Re: The Outer Worlds

Unless they somehow manage to frak it up (doesn't seem likely given how forthcoming they currently are with information and footage), this will be Obsidian's breakout game. Odd to say that about a company whose output has ranged from decent (Pillars of Eternity, Tyranny) to excellent (Mask of the Be...

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Far be it from me to dictate the terms of his farewell, but I think Josh would have been wise to release the source code with a bit more haste. I think it rather undermines all the previous talk about simplicity, clean code, decoupled architectures and whatnot when it takes him more than a month to ...

Re: Welp

Intuitively, I feel it's best if the forum closes down but the community survives and moves elsewhere. Though his final statement probably brought some short-term catharsis, in truth Josh's troubles have probably just begun. That's because LT will slowly become a wound in him, and it's going to be t...

Re: The End

... but I think people are being a little *too* understanding. At some point you needed to have re-evaluated this process. You didn't and now here we are. People are being considerate because they are aware of the effort Josh has put in these last six years. He even did what you are suggesting -- r...

Re: Welp

Future visits will be necessary at the very least to keep an eye on the community-driven initiative to complete the game sparked by Josh's release of the source code.

Re: How Should Non-Combat Features Be Promoted?

Put the player in the middle of an escort mission, guarding a faction's research or mining convoy through an asteroid field. Have it come under attack by a "bandit" faction, only for the battle to be joined by a rival faction's strike force to disable and capture (but not destroy) the convoy, for a ...

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