Search found 11 matches

Re: Dual Universe

They broke their 500k goal, as I said in irc... a small step for a game but a big step for simkind :D .

Now they have to demonstrate "just" seamless transitions without stutter, enough players have to be online to keep everything running... Im not 100% convinced on the technical side.

Re: No Man's Sky

The floating point accuracy glitching Space game === uses 64 bit double precision floating point... To be more precisise, the precision breaks down for a double too after a point but its way way out there (can't remember exactly, maybe like 2 times the distance of pluto from the sun for a precision...

Re: Learning from No Man's Sky by pivoting core gameplay

Basically I think its by far too late for any Multiplayer in LT (I just guess that josh didn't it implement it this way). There are two ways, to design a game either for singleplayer only or just singleplayer but with multiplayer functionality. It just means that even in singleplayer its still using...

Re: What is your favourite programming language and why?

Sorry for digging up this thread again, im used to to this in forums :? My favorite language wasn't mentioned... C, C++, C#, Java, Clojure, Python, Haskell, Go, ... are all nice but currently I am most of the time using the D language for my projects. https://dlang.org/ Why? * readable template syst...

Space engine???

Disclaimer: Im not the developer of space engine :D Did anybody hear of this beast? http://en.spaceengine.org/ SpaceEngine - a free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies. Areas of the known universe are represe...

Go to advanced search

cron