Search found 11 matches

Re: Dual Universe

They broke their 500k goal, as I said in irc... a small step for a game but a big step for simkind :D .

Now they have to demonstrate "just" seamless transitions without stutter, enough players have to be online to keep everything running... Im not 100% convinced on the technical side.

Re: No Man's Sky

The floating point accuracy glitching Space game === uses 64 bit double precision floating point... To be more precisise, the precision breaks down for a double too after a point but its way way out there (can't remember exactly, maybe like 2 times the distance of pluto from the sun for a precision...

Re: Learning from No Man's Sky by pivoting core gameplay

Basically I think its by far too late for any Multiplayer in LT (I just guess that josh didn't it implement it this way). There are two ways, to design a game either for singleplayer only or just singleplayer but with multiplayer functionality. It just means that even in singleplayer its still using...

Re: What is your favourite programming language and why?

Sorry for digging up this thread again, im used to to this in forums :? My favorite language wasn't mentioned... C, C++, C#, Java, Clojure, Python, Haskell, Go, ... are all nice but currently I am most of the time using the D language for my projects. Why? * readable template syst...

Space engine???

Disclaimer: Im not the developer of space engine :D Did anybody hear of this beast? SpaceEngine - a free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies. Areas of the known universe are represe...

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