I just got an idea of a question from that picture. will there be a bomber class (a class that is larger than a fighter in other words a fighter maybe 5 to 15m in size while a bomber maybe double the size) that is able to carry a full complement of weapons ideal for ships like frigates, cruisers, or...
I have an idea for engine damage if the engine of a ship is destroyed or damaged irreparably because of the environment or due to an attack, it should work at 1/4 capacity (400 m/s top speed for a certain fighter engine down to 100 m/s) and will have smoke and fire pouring out (too much realism is b...
The fact that you responded to my comment as if the game would still be somewhat playable in such a state makes me interpret there's still some hope for having lots of ships and minimized performance hit.
I should let you guys know that i expect the game to be able to have 2000 frigates, 2000 destroyers, 4000 fighters, 500 cruisers, 100 battleships, and 20 dreadnoughts, AT LEAST, in one system. (those are MY expectations which may be impossible to meet but I'm highly optimistic about performance in t...
The biggest questions I have always had for programs or games like this is, what would 64 bit bring to the table in building the game in 64 bit? would it help the program have more access to ram? would this increase performance for the game by allowing potentially several stations and planets and se...