Most of the toxicity was dealt with, and what remained, while negative, was not the same type of negativity we were trying to address. Granted, maybe our choice of words caused some of the confusion regarding what was always considered 'negative'. It was also what lead to the general unhappiness th...
Kaeroku, don't twist my words to suit your own purposes. It's not a very polite thing to do. We're better than that. That wasn't my intent Tal (or Flat.) I said amused, I didn't say anything which was intended to either twist or draw conclusions. Just directly quoted, and noted the distinction. Duk...
And what does Josh do when he finds out the engine is running too slowly for what he wants? He doesn't change his requirements to suit the new restrictions. He refactors. i think the biggest disappointment of all is that something which started on the premise of "Limits are universally self imposed...
Beginning to end, the lack of transparency and forthcoming in this project is an enormous disappointment. Simply put, this is false. Josh has been far, far more transparent than the great majority of video game developers - even if we entirely exclude anything made by AAA companies. Tunic , for ins...
Look at the state of Star Citizen with it's mega budget and hundreds of staff. Still nowhere near a finished game because they keep adding more and more stuff instead of actually finishing what they have. It's not a leap of logic to consider Star Citizen vaporware at this point. They've continued t...
Long title, asking two questions. I'm interested in whether/when code is released (and to whom,) and this is a topic which is being thoroughly discussed elsewhere. But I don't want to discuss it, I just want to be notified when it happens. Is the RSS still the best for that? Secondly, I'm interested...
The thing that worries me about hex is...6 neighbors! Ahh! It feels like too many :? Thinking about this, what if you had some mechanic to limit the number of connections available randomly, similar to how you do system connectivity? I.e.: You make it a hex grid, but with irregularity programmed in...
<snip> I'm not suggesting these are impossible questions, or trying to squelch the idea of growth or a closed economic system in a game by peppering those ideas with objections. If anything, this stuff is so much fun that I can't resist trying to think of some of the design questions. :D I fully ag...
[/quote] Regular, yes, but I'd advise against expecting them like clockwork. [/quote] Well, the updates to the RSS are in keeping with the promises made. The updates made *where* the promises were made are not in keeping with those promises. I get anxious when the promises do not appear to be kept, ...
@Josh QUOTE: " (a net flow of 0 is the ultimate goal)" At some point the system may be 100% efficient in using and supplying all of its resources, but that doesn't mean that a flow of zero is ideal. Shouldn't systems be considering when to invest in new infrastructure which will pull flow *away* fro...
@david It's nice to be reminded that there are other ways to approach a situation sometimes. My question is a known hot topic around these parts. I expected some degree of inflammatory response, but I appreciate the result. It *is* still somewhat concerning that the pattern of good behavior we'd see...