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Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Most of the toxicity was dealt with, and what remained, while negative, was not the same type of negativity we were trying to address. Granted, maybe our choice of words caused some of the confusion regarding what was always considered 'negative'. It was also what lead to the general unhappiness th...

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Kaeroku, don't twist my words to suit your own purposes. It's not a very polite thing to do. We're better than that. That wasn't my intent Tal (or Flat.) I said amused, I didn't say anything which was intended to either twist or draw conclusions. Just directly quoted, and noted the distinction. Duk...

Re: The End

And what does Josh do when he finds out the engine is running too slowly for what he wants? He doesn't change his requirements to suit the new restrictions. He refactors. i think the biggest disappointment of all is that something which started on the premise of "Limits are universally self imposed...

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Talvieno wrote:
Sun Oct 14, 2018 12:36 pm
The backers deserve something, and they shouldn't have to wait for it. I think everyone has been more than patient enough already.
Talvieno wrote:
Sun Nov 25, 2018 12:18 pm
<snip>
Be patient. He will release it when it's ready.

I do find the dichotomy (and sequence) of these two statements quite entertaining.

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Beginning to end, the lack of transparency and forthcoming in this project is an enormous disappointment. Simply put, this is false. Josh has been far, far more transparent than the great majority of video game developers - even if we entirely exclude anything made by AAA companies. Tunic , for ins...

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

A month past the announcement of project cancellation and still no actual news on whether the source code is going to be released or not?

Beginning to end, the lack of transparency and forthcoming in this project is an enormous disappointment.

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Look at the state of Star Citizen with it's mega budget and hundreds of staff. Still nowhere near a finished game because they keep adding more and more stuff instead of actually finishing what they have. It's not a leap of logic to consider Star Citizen vaporware at this point. They've continued t...

Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Long title, asking two questions. I'm interested in whether/when code is released (and to whom,) and this is a topic which is being thoroughly discussed elsewhere. But I don't want to discuss it, I just want to be notified when it happens. Is the RSS still the best for that? Secondly, I'm interested...

Re: Noticed we're almost done with June and don't have a May or June update. Dark Ages once more?

@david It's nice to be reminded that there are other ways to approach a situation sometimes. My question is a known hot topic around these parts. I expected some degree of inflammatory response, but I appreciate the result. It *is* still somewhat concerning that the pattern of good behavior we'd see...

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