Search found 16 matches

Re: Planet-based play

I think that there are no limits in limit theory. So, getting out of a ship should be a part of everything else. Granted, for one incredibly dedicated guy (Josh, you are an inspiration and I hope you prove your philosophy successful) implementing it would be difficult. Still, I envision this univers...

The Horde

So, I envision my playthrough would be entirely offensive. Building the biggest, strongest, fastest ships available. In this playthrough, I imagine a few things happening and I was curious if they would happen. 1) Other factions take an overtly aggressive stance towards you: Basically, the other fac...

Re: bosses

I can see why random spawns wouldn't work, when I hear procedural I sometimes think random but I like that in limit theory things won't be completely random. I just like the idea of fighting huge battles, I think maybe a scenario where a faction has created a massive ship that is dominating all of s...

Bosses

I thought it would be cool if the engine could randomly produce stupid huge enemies to fight. Like a ship that dwarfs most space stations, our a space station with pods and tunnels spread across an entire region with asteroids incorporated into it. They would require whole fleets to take down, and t...

Re: Capital ship command and Crew experiance/readiness/drill

I definitely agree that capital ships should not operate like scaled up fighters. At the same time, you shouldn't have to micromanage every capital ship in the fleet. I would say a cool option would be to treat your flagship on a more micromanaged level, where you can have individual batteries targe...

Re: What about dropping Mines or Bombs during "dogfights"

Yeah, mines can be interesting, but that npc gunner for mid sized craft sounds awesome! Obviously capital ships should already have the ability for automated turrets to try and deal with fighters, I feel that a capital ship should be able to target as many ships as it has turrets. But if you have a ...

Fleet orders

Always an idea I thought could be interesting in any RTS, and might work well here. Basically, instead of telling every single ship individually to do something, you could have a preset action that you script in. One example, send in a capital ship with a squadron of fighters behind it, last minute ...

Intel/spying

Would it be possible to gain intel on other factions? Like, if a mining company was planning on moving a large load of cargo to another system could you somehow find out about it and ambush them? Or learn about their fleet movements in the event of a war? Than you might be able to do spying type mis...

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