What I find interesting is that features like garbage collection are apparently bound inseparably from the language . Sure, the code you write is informed by the features available to you, but why isn't there e.g. a "manual" mode for Java memory management or a garbage collection library/module for ...
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"My name's Vynkor, and you'd do well to remember it. As for the other bit-- Are you sure I'm the one with blood loss?"
"I'm, ah, genuinely unsure whether that's Cho asking those questions or my blood loss. Can one of you people confirm?"
"You added nothing to this conversation, Barbara!"
"Oh, by the way, Vynkor. Apparently there were only minor damages to my ship before. Rebooting the computer started a re-routing program that fixed that problem for now." "Oh good, I'm glad things are going well for one of us. Listen, I'm going to set down in the southwest of, uh, J4, and wait for ...
I happen to have both a twinstick controller and a flight stick, and I've played a number of space games. My preferences regarding controls depend on the game in question. For instance, I like the mouselook system in Space Engineers, but Kerbal Space Program feels wrong with a mouse. I prefer keyboa...
I like this idea and I might have to steal it.
"Nothing too serious. Just distracted between that and flying."
I fall back behind Brom. If the southerly fighter's already down: -Fire upon the northerly fighter Otherwise: -Fire upon the southerly fighter Then, after the enemy has shot, I try to tie the bandage on my arm again. If both fighters are somehow downed: -"Frank, get over here and apply the boosters...
"Yeah, I'll be fine for a bit longer. Just making a damn mess in here."
"I don't need you to tell me how to do my job."
"Of course I have duct tape. What kind of engineer doesn't have duct tape?"
"I'd be better if I could get this bandage to stick…"