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Re: The End

the entire project was a financial mistake. Josh should have been planned to start a studio with at least 2-3 employees right from the beginning and ask for a $1m so he can focus on the engine and employees take care of the gameplay or vice-versa. 1 person developing the entire engine from the grou...

Re: The End

The only thing I don't understand, why Josh was developing a custom engines from scratch? There are so many engines and frameworks out there that could have been perfect. Unity Unreal Godot MonoGame Urho3D UrhoSharp NeoAxis CryEngine Xenko I may be wrong, but I got the impression that existing, pub...

Re: REKT: The Conference Room

(( look I know mispronouncing her name is everyone's favorite passtime, but you can only really do that if you're trying to read it, it's not actually hard to pronounce when you just hear it :P )) ((Try the more plausible /ʃirʃa/ or /sirsa/, or perhaps /sərʃə/ for those who never learned how to vow...

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

I agree with Ringu's response, but one other note is that if you don't implement a scripting language for most of the gameplay logic, and stick to a compiled language like C, you may require most modders to have to go buy a compiler. Wait, people still have to buy compilers? I thought all the big o...

Re: REKT: The Conference Room

Something catches my eye on the PDA. I remember some of my old clients had, apart from the standard limb prostheses, more subtle modifications. Despite my best efforts, I could never quite figure out whence they had gotten them—at least not before the authorities did. But there's a full catalog he— ...

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