Search found 8 matches

Re: Pledge Transfers

Are you referring to pledge transfers in general? Because if so, the mods have no power over that, only Josh himself. Oh, I know. But I think that in the last transfers here the mods were the ones that reached to Josh due to the communication shortage. Hi all, (Very) long time lurker. I'm willing t...

Re: Pledge Transfers

Wow, I'm in. As lurker as I am, may I candidate myself to get such a generous gift? Certainly. And, if for any reason, Josh does not clear pledge transfers, I will be glad to give away the digital keys whenever the game releases. Great! I would love to hear from the moderators on how is that workin...

Re: Pledge Transfers

If Josh clears transfers, I will gladly give away (yes, I mean free of charge) my BLACK FRIDAY BUDDYPACK to whomever wishes to have it. BLACK FRIDAY BUDDYPACK . Give the gift of infinity this holiday season, and treat your friend to a limitless expanse of open space to explore! Includes TWO digital...

Re: On the 2013 (and current) LT's collision detection algor

By the way I'm not saying in any way shape or form that Josh shouldn't respond to this or anything like that. I'm just saying that at this point it is probably not ideal for him to get into. There is no simple, easy or short way of answering programming questions. Almost any post he makes about thi...

Re: On the 2013 (and current) LT's collision detection algor

I'm not a coder, so it's not like I will find a practical use for it, but I really enjoy this subject and I would be glad of hearing more about it. So even if Josh doesn't find the time to answer to this topic quite yet, thanks MAnd for bringing this up. I enjoyed reading Josh's previous posts. :th...

Re: On the 2013 (and current) LT's collision detection algor

I could be wrong, and one of our forum search gurus would be able to answer it, but I thought a long time ago Josh went into a bit in-depth on how it worked. My search-fu is weak. :( Thanks for pointing that out, but unfortunately, he did not. I had already searched the forum before posting this th...

Re: On the 2013 (and current) LT's collision detection algor

That is something that imo would be best delivered after the game is released. As much as we all enjoy Josh interacting with the community on a semi-regular basis, getting into such a in-depth discussion or debate regarding programming methods is actually not all the dissimilar to some of his updat...

On the 2013 (and current) LT's collision detection algorithm

Hi Josh, I just registered in LT's forum, seeking for a way to ask you a technical thing about the game, but not only. Almost three years ago, in your blog, you have posted that you had come up with a fast algorithm for collision detection that works for convex, concave, scaled, degenerate meshes. A...

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