Search found 7 matches

Re: Exploring Planets

Haha it's funny you say that because that's about the same experience I had with vega strike. Took me a good 5-10 mins just to figure out how to move and then jumped through my first gate... got ambushed by someone or something I never even saw or had a chance to fight back. Then raged and uninstall...

Re: Intel/spying

I don't see why not. I thought he said somewhere that NPCs will be able to give tips for things but I can't seem to find the actual quote so I may be mistaken. Like if you're talking with an NPC they might mention that they just came back from some asteroid field and found it littered with some rare...

Re: Exploring Planets

From what I've seen so far it seems like it will be mostly just interacting with a "menu" type thing. It might be a bit more artistic like how vega strike has their planets set up. More of a point and click kind of interface. At least that is my speculation.

Re: Star Citizen

I found the Star Citizen campaign excecution a lot more amateurish then what Josh has shown us so far. :mrgreen: Star Citizen had to deal with almost 100,000 people by the end of the campaign though. Josh has about 3000. It's a lot easier to manage a smaller crowd. In general I thought Star Citizen...

Re: Planetery ownership

I think the player should also be able to invade planets they see as desirable (although this would be a monumentally difficult task). I'd definitely want to see something like this. As long as it's something that you would need to acquire a fleet for. I'm thinking that the easiest way to do someth...

Re: Player-AI Interaction

One of the questions that I have about AI interaction is will there be some sort of hierarchy within the factions? For example, will factions have a king/president/dictator/etc in control with a successive chain of command? I think it would be awesome to have something like this because it can open ...

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