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Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

So, I kindly ask once again. Please, be careful to not make it appear that your take on people criticizing LT, Josh's choices or related things on these forums have ever been official policy. That would be simply not true. Thanks. You know, we could've made it some kind of policy among the forum st...

Re: The End

Ok, you feel like you've gone as far as you can go. How about hiring developers with a guarantee of say 30% of all future profits. You could delegate sections of the code to individuals who could work full or part time with a guarantee of future profits. There are people out there who would work fo...

Re: Welp

Perhaps we'll turn into a general gaming hub, or perhaps someday the development sections of the forum will be an open community-driven changelog and scrum board, but even if they aren't, I think it would be nice to keep them available for reading as a sort of monument to game development and commun...

Re: The End

Why in the world didn't you just stop trying to reinvent the wheel with your own engine, and just use a commercially available one? You're probably the most talented programmer I've ever seen, and you could have very easily modified an engine to suit your needs. I'll echo the sentiments here that y...

Re: The End

I find it heartening that even with the bitterest end possible, so many of you are finding kindness over indignation. Josh, do you think Chris Roberts is still looking for Star Citizen developers? If I recall, while you were still running your crowdfunding campaign so many years ago, I believe there...

Re: RAMMING SPEED

Is it possible to order a ship to ram another ship if we need a last ditch effort to win a battle? (Obviously doing it yourself means game over) Should be, Freelancer had some small physics damage, and Josh loved that game. However, do remember, with the advent of shields, ramming becomes a mostly ...

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