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Re: The End

Kimny, that's an excellent piece and you're 99.999999% right - and as another professional programmer, I doff my cap to your very sensible arguments that I haven't seen many people make. The tiny little bit that I think you didn't include is that I remember Josh looking at the engines and disregardi...

Re: The End

The only saving grace here is that Josh at least tried, though after year 1 (or at most 2) I would have thought it was obvious he should stop trying to make his own engine, and just go with a commercially available one. Josh is an incredibly talented and smart person, he could have easily made it w...

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Developing the logic is not that much less work just because its done in a scripting language. One minor point about this: the reason a script language really is much less work for developing the game logic, is because high-level languages provide more facility than low-level ones. Example: I want ...

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Has been a month since the project was cancelled. The code has not been released. Configuring it so it can be compiled to something and removing some "critical" elements does not take that long. Even a random half-refactored mess would be usable for someone interested. There is a chance that he doe...

Re: The End

...buuuut he'd be legally obliged to use the money he receives for the code to refund his backers. Anyway... speaking as a (not-game) developer, I don't think anyone is interested in buying someone elses unfinished code... you'd have to invest at least a month or more of work into investigating the...

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