Search found 35 matches

Re: FTL: Faster Than Light

I have won FTL precisely once. That was on my second playthrough ever, and on easy mode. Never beat it a single time since then, I still play it frequently, and it's one of my favourite games. Losing genuinely is fun in this game. As I just mentioned over in the thread on Kerbal Space Program, FTL i...

Re: Kerbal Space Program

"Everyone said I was daft to send a rocket to the Mun, but I did it all the same, just to show them. It couldn't get home. So I sent another one. It couldn't get home. So I sent a third…" :mrgreen: Some of the best games are those that leave the players alone to do their thing, and then awesome stor...

Re: The 'What are you reading?' thread!

Right now I'm reading a massive (and massively boring) brick of a book called Heidenfrage und Slawenfrage im deutschen Mittelalter , plus another one called England and the Continent in the Tenth Century. Thesis-related stuff. Of probably more general interest, I just finished the Faded Suns Trilogy...

Re: Kerbal Space Program

I discovered it just before Christmas. So far I've managed to put a couple of satellites and most recently a manned flight in orbit (and even brought the latter safely back down!) Right now I'm working on getting something into orbit around the Mun, but getting a proper Hohmann transfer set up is tu...

Re: Interstellar Travel, Wormholes, and Jump Drives

I can see no benefit whatsoever where long-distance traveling is concerned. A cruiser is built to operate over great distances. A patrol boat or corvette is not. That's more a question of modern fleet strategy and tactics than of the size of the ship as such, though. Historically, in the Age of Sai...

Re: ♫ I was born under a wandrin' planet ♪

Problem with those wandering planets is that they're pitch dark - there is no sun to provide anything like warmth, light or a semblance of an ecosystem. They're basically dead, dark iceballs, with the optional "frozen tomb of a dead race" hook if they were inhabited at some point in time. They coul...

Re: Interstellar Travel, Wormholes, and Jump Drives

I would argue that X3 feels small not because of the jump drives (I've never actually played long enough to get one, and it still feels small to me), but rather more generally because of a lack of depth and variety. The individual sectors are all relatively small in area and have basically the same ...

Re: Interstellar Travel, Wormholes, and Jump Drives

I'd like to think you can, at least to some extent. [snip stuff] Well, those all sound like perfectly reasonable and interesting ideas. I just mostly have a problem with the idea of including some kind of process or obstacle that the player is forced to sit through on each jump (which is the way I ...

Re: Interstellar Travel, Wormholes, and Jump Drives

I'm not saying you'd be forced to take a ferry - you can always buy your own ship capable of deep-space travel and do it the long way, or use jump/acceleration gates as others have suggested. Well, the point is that you can't *always* do that, if deep-space travel is limited to big ships and, presu...

Re: Interstellar Travel, Wormholes, and Jump Drives

I think there must be better ways of making space "feel big" than needlessly limiting the player's ability to travel or even making you spend long periods of time in transit. The point of a fun space game is to fly around in space and actually do things, not sitting around and waiting to be allowed ...

Re: Elite Dangerous

If a developer cannot express his vision and ideas in text form, how could he be able to do that in the far more complex form of code and game features? Why shouldn't he? Marketing and game design are two quite different skill sets and work in different media, and Braben is hardly the first example...

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