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Re: Super Weapons?

I dunno. Getting attacked with that doesn't sound like a lot of fun. More like... waiting for the Game Over screen. Haha! ;) Maybe not super weapons, but something like experimental/prototype weapons, basically weapons that have the potential to be much much better than the known top-of-the-line we...

Re: Super Weapons?

Super weapons... :geek: Maybe some gigantic railgun or laser weapon like this: http://img812.imageshack.us/img812/7469/fc221aba430d7ebfdb827a7.jpg You'd have to maneuver the entire ship in order to aim and it would have a ridiculous power drain though... Maybe some kind of "smart super-torpedo"? It ...

Re: Capital ships - Carriers and mobile bases?

Nice, looks like we'll be going all the way then :P I just want docking/carriers because I think would be a cool feature for this kind of game. Like I've said they'll be like mobile space stations, they can hoard your goods, store all your custom ship designs (except for the really big ones :P) and ...

Re: Capital ships - Carriers and mobile bases?

So it's unlikely we will get them at release. Thanks for fetching that quote. A little sad, but I guess it's true that it would be some work to do. The only point of (internal) docking would be the creation of short range craft that cannot operate independently. That alone requires a lot of effort ...

Capital ships - Carriers and mobile bases?

I'm wondering if capital ships will function like "moving space stations" or aircraft carriers. Can you garage/store smaller ships on a capital ship in Limit Theory, or will they be limited to simply following the larger ship around? Maybe, like there will be hardpoints for weapons and mounts for en...

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