It's less worrying when Josh disappears these days since Talvieno is around to reassure us/contact Josh if needed.
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Since this is largely a procedural game, one thing I'd like to see is procedural weapons. So any time you go weapon shopping, or scavenge off derelicts, you have the chance to analyze a weapon to see if it is something better than what you have. Stats like range, damage, accuracy, rate of fire, etc....
I'm waiting for the day when AI engines are a selling point. Game companies don't reinvent graphics engines or physics engines with each new game or even series of games. They often license them from companies that specialize in those things. AI is becoming so complex and specialized that it makes s...
Hey JanB1, what kind of automation engineer are you? Do you write code in Selenium?JanB1 wrote:Gotta love the puns...Arclite wrote:I love popping asteroids. Not much bouquet, but crunchy with earthy tones and a metallic finish.
Very cool! Congrats Talvieno, on all the, uh, extra work you'll get to do now.
- Forum: Announcements
- Topic: Welcome Talvieno, Official Limit Theory Community Manager!
- Replies: 97
- Views: 5217
- Tue Feb 28, 2017 7:44 pm
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Josh, Have you tried reaching out to devs with similar games to see how they've done things in the past? NMS, X3 & X Rebirth, Elite, Rebel Galaxy, Space Engineers, Empyrion, etc., these are all games with strong similarities to LT, and in fact, LT is often mentioned along with them in articles that ...
Awesome, thanks!Skyfligher wrote:Well here is an interview with Josh at PAX South, enjoy!
It's Josh.Starbuck wrote:Sorry guys n girls I've been away for a few days..BFett wrote:
no later than Feb second.
..did I miss something?
He, uh, well I guess, he kind of, well, I guess I'll just come out and say it:
HE LOGGED IN!
I've been playing World of Warships, and this seems like a space version of that. I'll give it a shot.cruisin1500 wrote:been playing alot of this f2p game recently...