Search found 77 matches

Re: Before spaceships we need... rockets!

:shrug: talk to Atomic Rockets about that. http://www.projectrho.com/public_html/rocket/spacewardetect.php here is a good hint: As of 2013, the Voyager 1 space probe is about 18 billion kilometers away from Terra and its radio signal is a pathetic 20 watts (or about as dim as the light bulb in your ...

Re: Before spaceships we need... rockets!

I was just looking for the atomic rockets link, but couldnt find it for some reason. Good to hear. I thought I had drifted too far from the reasons that you'd be interested in the project in the first place. :D :? Have you? Are we not to see the interesting characters fleshed out as you intended in ...

Re: Before spaceships we need... rockets!

As cornflakes said, any ship in space is visible to thermal radars (and many other ones) from millions of kilometers or miles away. On earth we have some tech to minimize heat signatures of airplanes or helicopters and so on, but in space you are shining against almost absolute zero background. And ...

Re: Before spaceships we need... rockets!

Excellent. Great news for me. Unreal engine... hm... who would have thought? I too am basing my approach on realism so all of that is just perfect. Although it would be something very different then what you are planning to focus on. As the combat is concerned, if realism is also adhered to, there w...

Re: Before spaceships we need... rockets!

Oh, sorry, i was asking for my crazy project idea. Not zero G, but microgravity. Like gravity of a smaller body of mass. Can it be that fine tuned or is it just strong gravity of a planet that can be done? This question may sound stupid and the answer obvious, but i have to ask. And for zero G movem...

Go to advanced search

cron